BabeStation (Demo) Mac OS

  1. Most Popular Mac OS Version Mac OS X Snow Leopard Version 10.6 Initial Release August 28, 2009 10 11. Mac OS X Snow Leopard Mac OS X Snow Leopard is the seventh major release of Mac OS X, Apple's desktop and server OS for Macintosh computers. Snow Leopard was publicly unveiled on June 8, 2009 at the Apple Worldwide Developers Conference.
  2. A library of over 125,000 free and free-to-try software applications for Mac OS.

If the installer needs more storage space to upgrade, you can free up space using tools that come with your Mac. Free up storage space. Download macOS Big Sur. If you’re using macOS Mojave or later, choose Apple menu System Preferences, then click Software Update. If you’re using an earlier macOS, use the App Store instead.

Table of Contents

  • Installation using the self-extracting archive (osx_x64_64_sfx.exe)

To install GAMS, please follow the steps below as closely as possible. We advise you to read this entire document before beginning the installation procedure. Furthermore, we recommend to use the PKG installer for Mac OS X because it includes the GAMS Studio and it integrates GAMS into Mac OS X, e.g. it is possible to open the GAMS Studio via the Launchpad.

Two installation procedures are available for GAMS on Mac OS X:

  1. Obtain the GAMS PKG file, which is available from http://www.gams.com/download.
  2. Double click the package and follow the instructions. By clicking on Customise in the tab Installation Type you can decide to add GAMS to the PATH as well as to reject the installation of GAMS Studio. Note that adding GAMS to the PATH is done by modifying your shell profile file (~/.zprofile, ~/.bash_profile etc.). A backup of your old profile is saved (~/.zprofile.gamsbackup, ~/.bash_profile.gamsbackup etc.).
  3. In order to test the GAMS installation with GAMS Studio open the Launchpad and click the GAMS Studio 34 icon to open the application. Alternatively, go to Applications and open the GAMS Studio 34 application.
  4. Install your license via the corresponding GAMS Studio dialog. The license file is nowadays sent via email, with instructions. You can also request a demo license from http://www.gams.com/download.

    Optionally, you can create the license file 'gamslice.txt' in a directory that GAMS searches to find a license. GAMS searches a couple of system wide and user specific standard locations for a license file.

  5. Open the Model Library Explorer and open the TRNSPORT model (sequence number 001). Run the model and check the contents of the process log, which should be similar to the Terminal output listed in the next bullet point.
  6. In order to test the GAMS installation without using GAMS Studio open a Terminal window. Execute the following commands to see if everything works as expected:

    The output should be similar to this:

To uninstall a GAMS installation that was installed using the PKG installer, run the following command from the terminal: sudo bash /Library/Frameworks/GAMS.framework/Versions/34/Resources/uninstall.sh. Additionally, you can remove GAMS from the PATH in your shell profile file (~/.zprofile, ~/.bash_profile) if GAMS was added to the PATH during installation.

  1. Obtain the GAMS distribution file, which is available from http://www.gams.com/download, in one large self-extracting zip archive with a _sfx.exe file extension, e.g., osx_x64_64_sfx.exe. Check that it has the execute permission set. If you are not sure how to do this, just type in the command chmod 755 osx_x64_64_sfx.exe .
    Attention
    The common way to install GAMS on a Mac is the PKG installer. When one tries to run the sfx installer (e.g. for unattended installation) under macOS 10.15 (Catalina) or newer, the installer and several related files will be tagged with the com.apple.quarantine flag. There are different solutions to this problem:
    • The flag can be removed by the following command:
    • Instead of downloading the sfx installer through the browser, use a command line tool such as curl (note that by downloading the software, you agree to the License Agreement). The download link may need to be adjusted, depending on the distribution that should be downloaded.
  2. Choose a location where you want to create the GAMS system directory (the GAMS system directory is the directory where the GAMS system files should reside). At this location the GAMS installer will create a subdirectory with a name that indicates the distribution of GAMS you are installing. For example, if you are installing the 24.3 distribution in /Applications/GAMS, the installer will create the GAMS system directory /Applications/GAMS/gams24.3_osx_x64_64_sfx. If the directory where you want to install GAMS is not below your home directory, you may need to have root privileges on the machine.
  3. Create the directory that should contain the GAMS system directory, for instance /Applications/GAMS. Change to this directory (cd /Applications/GAMS). Make sure pwd returns the name of this directory correctly.
  4. Run the distribution file, either from its current location or after transfering it to the directory that should contain the GAMS system directory. By executing the distribution file, the GAMS distribution should be extracted. For example, if you downloaded the distribution file into your home directory, you might execute the following commands:
  5. Create the license file gamslice.txt in a directory GAMS searches to find a license. The license file is nowadays sent via email, with instructions. You can also request a demo license from http://www.gams.com/download.

    Attention
    Do not store the gamslice.txt in the GAMS system directory. This invalidates the code signature and cause Gatekeeper to reject the bundle!

    GAMS searches a couple of system wide and user specific locations for a license file. For Mac OS X these locations include /Library/Application Support/GAMS and /Users/username/Library/Application Support/GAMS. The locations can vary due to different system configuration. One can get an ordered list of data directories GAMS searches for gamslice.txt by running the program ./gamsinst -listdirs from the GAMS system directory. Even though this list might contain locations in the system directory, e.g. /Applications/GAMS31.1 we strongly discourage to place gamslice.txt here.

  6. Change to the GAMS system directory and run the program ./gamsinst. It will prompt you for default solvers to be used for each class of models. If possible, choose solvers you have licensed since unlicensed solvers will only run in demonstration mode. These solver defaults can be changed or overridden by:

    a. rerunning ./gamsinst and resetting the default values

    b. setting a command line default, e.g., gams trnsport lp=soplex

    c. an option statement in the GAMS model, e.g: option lp=soplex;

  7. Add the GAMS system directory to your path (see below).
  8. To test the installation, log in as a normal user and run a few models from your home directory, but not the GAMS system directory:
  9. If you move the GAMS system to another directory, remember to rerun ./gamsinst. It is also good practice to rerun ./gamsinst when you change your license file if this has changed the set of licensed solvers.

Access to GAMS

To run GAMS you must be able to execute the GAMS programs located in the GAMS system directory. There are several ways to do this. Remember that the GAMS system directory in the examples below may not correspond to the directory where you have installed your GAMS system.

Catalina
  1. If you are using the C shell (csh) and its variants you can modify your .cshrc file by adding the second of the two lines given below:
  2. Those of you using the Bourne (sh) or Korn (ksh) shells and their variants can modify their .profile file by adding the second of the three lines below: If the .profile file does not exist yet, it needs to be created. You should log out and log in again after you have made any changes to your path.
  3. You may prefer to use an alias for the names of the programs instead of modifying the path as described above. C shell users can use the following commands on the command line or in their .cshrc file: The correct Bourne or Korn shell syntax (either command line or .profile) is: Again, you should log out and log in in order to put the alias settings in .cshrc or .profile into effect.
  4. Casual users can always type the absolute path names of the GAMS programs, e.g.:

Example

The following shows the log of a session, where a user downloads a GAMS 24.3.1 system and installs it under Applications/GAMS/gams24.3_osx_x64_64_sfx. It is assumed that a GAMS license file has been stored as /Users/doe/gamslice.txt.

Mac Os Versions

Sweet Home 3D application may run on Windows, Mac OS X 10.4 to macOS 11, Linux and Solaris.
Depending on whether Java is installed on you system or not, you may launch Sweet Home 3D
with Java Web Start or its installer.

Download Sweet Home 3D installer

Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:

Mac Os Catalina Download

  • a free version available at SourceForge.net that comes with 100 pieces of furniture and 26 textures
  • a paid version available on the Amazon App Store bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) (version 6.5.1 - 228 MB)
Once downloaded, run the installation program and follow the instructions from the installation wizard.

Mac Os Download

Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:

  • a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
  • a paid version available on the Microsoft Store, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) (version 6.5.3 - 245 MB)
Once downloaded, run the installation program and follow the instructions from the installation wizard.

Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

Sweet Home 3D installer is available under two versions:

  • a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
  • a paid version available on the Mac App Store, sandboxed, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 75 MB) (version 6.5.3 - 270 MB)
For the free version, download SweetHome3D-6.5.2-macosx.dmg for Mac OS X 10.8 to macOS 11, or SweetHome3D-6.5.2-macosx-10.4-10.9.dmg (19.5 MB) for Mac OS X 10.4 to 10.8. Then double-click on the file you'll have downloaded, and run Sweet Home 3D application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.

If you don't want to care about the Java configuration of your system, click on one of the following links to download an all-in-one Sweet Home 3D installer bundled with Java:

Windows installer-Mac OS X installer-Linux 32-bit installer-Linux 64-bit installer
(77.1 MB) (75 MB) (70.9 MB) (67.6 MB)
Run the downloaded installation program, and follow the instructions from the installation wizard.

Under Mac OS X 10.4 to 10.8, download this installer (19.5 MB).
In both cases, double-click on the downloaded file and run Sweet Home 3D application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.

Uncompress the downloaded file and run SweetHome3D application found in the uncompressed directory, possibly using this tip to launch it with a double click under Ubuntu. To install Sweet Home 3D, move the uncompressed directory in the one of your choice or read this article to create a launcher (see also this subject in the forum).

Whatever your system is, ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D.
If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

Download Sweet Home 3D with Java Web Start

If Java version 8 is installed on your system, click on the following link to download and launch Sweet Home 3D version 6.5.2 (19.5 MB):

Launch Sweet Home 3D with Java Web Start
Clicking on the previous link will automatically download and launch Sweet Home 3D.
If Sweet Home 3D loading doesn't start once you clicked on the previous link, click on the SweetHome3D.jnlp downloaded file while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear.
Choose to open the SweetHome3D.jnlp downloaded file with javaws program that you'll find in the bin directory of the JRE (Java Runtime Environment).

If, once started, the download of Sweet Home 3D files by Java Web Start is interrupted, please wait, download should continue after a while.
After downloading, please accept the displayed digital signature to be able to run Sweet Home 3D.

Mac Os High Sierra Download

Other downloads

Depending on your needs, you may also download the following files proposed in the Sweet Home 3D Download section on SourceForge.net:

Mac Os Download For Windows

3D models librariesEach zipped file of the section SweetHome3D-models contains a double-clickable SH3F file describing additional 3D models created by contributors for the furniture catalog of Sweet Home 3D.
Read Libraries of 3D models section for more information.
Textures librariesEach zipped file of the section SweetHome3D-textures contains a double-clickable SH3T file describing additional textures created by contributors for the textures catalog of Sweet Home 3D.
Furniture Library Editor
(10.8 MB)
This double-clickable JAR file launches the Furniture Library Editor under Windows, Mac OS X and Linux systems with Java installed.
Like the Furniture import wizard, this application lets you quickly create a SH3F file and edit the properties of the 3D models it contains.
Textures Library Editor
(1.1 MB)
This double-clickable JAR file launches the Textures Library Editor under any system with Java installed.
Like the Textures import wizard, this application lets you easily create a SH3T file and edit the properties of the texture images it contains.
Sweet Home 3D JS Viewer
(3.2 MB)
This archive contains the files of a HTML5 / WebGL Canvas you can upload on your web site to display the 3D view of a Sweet Home 3D file.
Read the README.TXT file included in this archive for instructions about installation process.
Sweet Home 3D portable
(351 MB)
This 7-zip archive contains Sweet Home 3D applications for 32-bit and 64-bit Windows, Mac OS X, 32-bit and 64-bit Linux, bundled with the Java environments required to execute them.
Once you uncompressed this archive in a given folder (on a hard disk or a USB key), you can move this folder or the USB key where you copied it to use Sweet Home 3D on another computer, without losing software configuration.
Sweet Home 3D executable jar
(25.5 MB)
This double-clickable JAR file launches Sweet Home 3D under Windows, Mac OS X and Linux systems with Java installed.
It's not the preferred option to run Sweet Home 3D because you won't get association with Sweet Home 3D files, and depending on the Java version you use, it could use 96 MB of memory at maximum, which is too small to create middle sized homes. This JAR file is useful for plug-ins developers and advanced users who wants to run Sweet Home 3D with customized Java options (like the -Xmx Java option that lets you choose the maximum memory size used by Java).
Sweet Home 3D installersThe SweetHome3D section contains the installers of Sweet Home 3D for all the supported operating systems and all the released versions up to the current version 6.5.2.
Sweet Home 3D source
(27.6 MB)
This archive contains the source files used to build Sweet Home 3D. Sources are useful to developers who want to contribute to the development of Sweet Home 3D and its plug-ins.
Note that source files may be browsed on-line too with the web-based CVS repository viewer provided by SourceForge.net.
Sweet Home 3D javadoc
(2.5 MB)
This archive contains the developer's javadoc built from the source files of Sweet Home 3D. Javadoc is useful for developers only.
Note that the javadoc may be browsed on-line here.
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